Saturday, December 19, 2009
Lots more modelled (like a magnetised Rhino or two!) and a couple of other bits and pieces in the pipeline.
Photos to come in the new year.
I have managed to enthuse some of my gaming buddies about the Pre-heresy era, especially after showing them some of the Tempus Fugitives Units & Characters. (A campaign could be around the corner if we can get a couple more of them interested.)
To the extent that one of them has mentioned it to our FLGS staff members and asked about the possibility of playing/running a Great Crusade/Heresy demo table at the regional tournament in the middle of the year.
I have however managed to play quite a few games in this time, experimenting with different styles of lists with mixed results. I sprang upon the idea of introducing secret missions for players in some of our games to bring in something from left field, which I think adds to the feel of the current standard 40k rulebook mission sets.
An easy way I found of doing this is by using the old 2nd ed. Mission cards, shuffling them and then drawing one at random, keeping it hidden and adding just a little bit of guess work and suspicion back into our games.
"Is my opponent trying to hold that innocuous part of the table or is he baiting me into a position to assassinate my commander?"
I think it adds a slight bit of realism, as commanders on the ground in real life have little to no idea what their opposite number is ultimately after. Other than what they'd do in the same situation.
Anyway, just in case I don't post again beforehand.
I hope everyone has a happy holiday and that the jolly, fat man in the red suit brings you something that really want.
Tuesday, November 17, 2009
I felt that it would be interesting to do try and do something similar among my regular gaming buddies.
My group of gaming buddies has recently expanded from 2 -3 others to nearly 6 -7 others.
Most of them are just starting to play.
One of them has only been playing/collecting for just over a month and now has already or currently on the way in the mail, around 4 - 5000 pts of Dark Eldar and close to 8000 pts of Chaos Marines.
So I'm currently going over the Tempus Fugitives Campaign info from their website.
I'm trying to adapt it slightly to help it fit our armies, which isn't all that hard.
Personally I'm hoping that they all like the idea and go for it.
I've already convinced one of them, and he thinks he can sell the idea to another one.
Now I just have to try & convince the other 5. :)
I'm hoping they say yes, as I can't wait to try out some of the elite units and Characters from the rule set.
I'll keep everyone posted on the progress of it all
Monday, November 9, 2009
Here's a link to the competition thread. Link
After much umm-ing and ah-ing.
I've decided to post my entry here, the dialogue needs work, but I think the rest is not too bad.
Anyway have a read and let me know your thoughts.
Friday, November 6, 2009
Thursday, November 5, 2009
This is a question that repeatedly beats around in my head once every couple of months.
Not in the sense of how to make my force more dangerous on the table top, but more in how to make them as fluffy as possible.
I started this army during the later stages of 4th Edition.
Originally using the 4th Ed. Space Marine Codex and the, now extinct, Trait system.
With the release of Codex: Dark Angels & the Blood Angels PDF and also the musings of one Jervis Johnson on his ideas on how Codex’s were going to be written in the future.
Made me think to pre-empt future updates and write my own codex for the Luna Wolves, based on the DA codex with bits and pieces from the 4th ed. Marine Codex mixed in for fluff based reasoning.
The result of this can be found here: http://www.freewebs.com/yvraith/
However once Games Workshop released Codex: Chaos Space Marines, I shifted to using that instead, along the lines that it allowed me to use a more diverse range of the Pre-heresy legions in one force, also for some of the inherent weapon & vehicle restrictions e.g. No assault cannons etc.
Giving the marine squads, “Icon of Chaos Glory” for Luna Wolves &“Icon of Slaanesh” to Emperor’s Children, to represent their high standards of training etc, seemed to fit nicely too.
The diversity that was available for Terminators was fantastic and fitted my thoughts on how they would be equipped. (Initiative 5 Terminators with Lighting Claws is still very scary to an opponent!)
Upgrading the whole unit to Champions when fielded as the Justaerin was a nice touch as well.
One of the only things I didn’t like was the randomness of Chaos Dreadnoughts and found that I didn’t use them all that often because of it.
Also the inability to take scouts and Land Speeders I felt, was a drawback as well.
Then 5th edition dawned on us, the changes in wound allocation really hurt the Icon bearing squads and my interest in Codex: CSM waned with the release of Codex: Space Marines, which was met with much curiosity (from me).
Although some of the newer additions, were definitely not suited to a Pre-Heresy force. The return of some old Wargear (Conversion beamers anyone), some of them could be easily explained within a force based around this time. Sternguard and Vanguard Veterans for example are easy to explain. (Vanguard Vets as Catulan Reavers. J)
However I now rarely field any terminators at all, I don’t have room on my FOC, due to my current lean towards Dreadnoughts & Sternguard in Drops Pods, and my dislike of Terminators with Power Fists or only TH & SS or Pairs of Lighting Claws, it just doesn’t seem flexible enough to represent the more elite styling of Justaerin Terminator squads as one example.
I personally dislike taking the Marine Special Characters as “counts as”, it just seems a convenient way to make your army more “beardy/cheesy”, preferring to take standard commanders/Chapter Masters instead. Although some of them do fit certain armies, taking Lysander to represent Perturabo as one example.
I’m yet to read/purchase Codex: Space Wolves but some of the reports from the codex are interesting, e.g. standard equipment for Grey Hunters and “Counter Attack” seem to be fluffy for Luna Wolves, but I’m not sure about the rest of the Codex fitting my thoughts on how the Legion would fight. Until I get my hands on a copy I guess I’ll never know.
Wednesday, November 4, 2009
Hopefully over time I'll get the hang of having a blog and get in the habit of making regular posts/updates.
Well with that out of the way, I'll take a deep breath and hope you enjoy the journey I'm about to embark on.